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DOS v1.10
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DONKEYQB.BAS: REM The IBM Personal Computer Donkey REM Version 1.10 (C)Copyright IBM Corp 1981, 1&# 57;82 REM Licensed Material - Program Property of IBM DEF SEG : POKE 106, 0 SAMPLES$ = "NO" DIM CAR%(900) GOTO 1010 SAMPLES$ = "YES" 1010 KEY OFF: SCREEN 0, 1: COLOR 15, 0, 0: W IDTH 40: CLS : LOCATE 5, 19: PRINT "IBM" LOCATE 7, 12, 0: PRINT "Personal Computer" COLOR 10, 0: LOCATE 10, 9, 0: PRINT CHR$(21 3) + STRING$(21, 205) + CHR$(184) LOCATE 11, 9, 0: PRINT CHR$(179) + " DONK EY " + CHR$(179) LOCATE 12, 9, 0: PRINT CHR$(179) + STRING$(21, 32) + CHR$(179) LOCATE 13, 9, 0: PRINT CHR$(179) + " Version  9;.10 " + CHR$(179) LOCATE 14, 9, 0: PRINT CHR$(212) + STRING$(21, 205) + CHR$(190) COLOR 15, 0: LOCATE 17, 4, 0: PRINT "(C) Copyright IBM Corp 1981, 1982" COLOR 14, 0: LOCATE 23, 7, 0: PRINT "Press space bar to con tinue" 1100 IF INKEY$ <> "" THEN GOTO 110&# 48; 1110 CMD$ = INKEY$ IF CMD$ = "" THEN GOTO 1110 IF CMD$ = CHR$(27) THEN GOTO 1298 IF CMD$ = " " THEN GOTO 1160 GOTO 1110 1160 DEF SEG = 0 IF (PEEK(&H410) AND &H30) <> &H30 THEN DEF SEG : GO TO 1291 WIDTH 80: CLS : LOCATE 3, 1 PRINT "HOLD IT!" PRINT "YOU'RE NOT USING THE COLOR/GRAPHICS MONITOR ADAPTER!" PRINT "THIS PROGRAM USES GRAPHICS AND REQUIRES THAT ADAPTER." PRINT "PRESS THE SPACE BAR TO CONTINUE." DEF SEG 1240 IF INKEY$ <> "" THEN GOTO 1240 1250 CMD$ = INKEY$ IF CMD$ = "" THEN GOTO 1250 IF CMD$ = CHR$(27) THEN GOTO 1298 IF CMD$ = " " THEN GOTO 1298 GOTO 1250 1291 KEY OFF ON ERROR GOTO 1295 PLAY "p16" GOTO 1300 1295 COLOR 31, 0, 0 PRINT "THIS PROGRAM REQUIRES ADVANCED BASIC -- USE COMMAND 'BASICA& #39;": COLOR 15, 0, 0: FOR I = 1 TO 9000: NE XT: RESUME 1298 1298 ON ERROR GOTO 0 SCREEN 0, 1: COLOR 7, 0, 0: CLS : END 1300 REM COLOR 0 DEFINT A-Y SCREEN 1, 0: COLOR 8, 1 DIM Q%(500) DIM D1%(150), D2%(150), C1%(200), C2%(20 ;0) DIM DNK%(300) GOSUB 1940 GOSUB 1780 CLS DIM B%(300) FOR I = 2 TO 300: B%(I) = -16384 + 192: NEXT B%(0) = 2: B%(1) = 193 1540 REM CX = 110: CLS LINE (0, 0)-(305, 199), , B LINE (6, 6)-(97, 195), 1, BF LINE (183, 6)-(305, 195), 1, BF LOCATE 3, 5: PRINT "Donkey" LOCATE 3, 29: PRINT "Driver" LOCATE 19, 25: PRINT "Press Space "; LOCATE 20, 25: PRINT "Bar to switch"; LOCATE 21, 25: PRINT "lanes "; LOCATE 23, 25: PRINT "Press ESC "; LOCATE 24, 25: PRINT "to exit "; FOR Y = 4 TO 199 STEP 20: LINE (140, Y)-(140 ;, Y + 10): NEXT CY = 105: CX = 105 LINE (100, 0)-(100, 199): LINE ( 9;80, 0)-(180, 199) 1670 LOCATE 5, 6: PRINT SD: LOCATE 5, 31: PRINT SM CY = CY - 4: IF CY < 60 THEN 2230 PUT (CX, CY), CAR%, PRESET DX = 105 + 42 * INT(RND * 2) FOR Y = (RND * -4) * 8 TO 124 STEP 6 SOUND 20000, 1 A$ = INKEY$: IF A$ = CHR$(27) THEN 1298 ELSE POKE 106, 0 ;: IF LEN(A$) > 0 THEN LINE (CX, CY)-(CX + 28, CY + 44), 0, BF: CX = 252 - CX: PUT (CX, CY), CAR%, PRESET: SOUND 200, 1 IF Y >= 3 THEN PUT (DX, Y), DNK%, PSET IF CX = DX AND Y + 25 >= CY THEN 2060 IF Y AND 3 THEN PUT (140, 6), B% NEXT: LINE (DX, 124)-(DX + 32, 149), 0, BF: GOTO 167 8; 1780 CLS DRAW "S8C3" DRAW "BM12,1r3m+1,3d2R1ND2u1r2d4l2u1l1" DRAW "d7R1nd2u2r3d6l3u2l1d3m-1,1l3" DRAW "m-1,-1u3l1d2l3u6r3d2nd2r1u7l1d1l2" DRAW "u4r2d1nd2R1U2" DRAW "M+1,-3" DRAW "BD10D2R3U2M-1,-1L1M-1,1" DRAW "BD3D1R1U1L1BR2R1D1L1U1" DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1" DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1" LINE (0, 0)-(40, 60), , B PAINT (1, 1) REM DIM CAR%(900) GET (1, 1)-(29, 45), CAR% RETURN 1940 CLS DRAW "S08" DRAW "BM14,18" DRAW "M+2,-4R8M+1,-1U1M+1,+1M+2,-1" DRAW "M-1,1M+1,3M-1,1M-1,-2M-1,2" DRAW "D3L1U3M-1,1D2L1U2L3D2L1U2M-1,-1" DRAW "D3L1U5M-2,3U1" PAINT (21, 14), 3 PRESET (37, 10): PRESET (40, 10) PRESET (37, 11): PRESET (40, 11) GET (13, 0)-(45, 25), DNK% RETURN 2060 SD = SD + 1: LOCATE 14, 6: PRINT "BOOM!" GET (DX, Y)-(DX + 16, Y + 25), D1% D1X = DX: D1Y = Y: D2X = DX + 17 GET (DX + 17, Y)-(DX + 31, Y + 25), D2% GET (CX, CY)-(CX + 14, CY + 44), C1% GET (CX + 15, CY)-(CX + 28, CY + 44), C2% C1X = CX: C1Y = CY: C2X = CX + 15 FOR P = 6 TO 0 STEP -1: Z = 1 / (2 ^ P): Z1 = 1 - Z PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2% PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2% C1X = CX * Z1: D1Y = Y * Z1: C2X = C2X + (291 - C2X ) * Z D1X = DX * Z1: C1Y = C1Y + (155 - C1Y) * Z: D2X = D 2X + (294 - D2X) * Z PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2% PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2% SOUND 37 + RND * 200, 4: NEXT FOR Y = 1 TO 2000: NEXT CLS : GOTO 1540 2230 SM = SM + 1: LOCATE 7, 25: PRINT "Donkey loses!" FOR Y = 1 TO 1000: NEXT CLS : GOTO 1540 TK-DOS11.TXT: -=-=-=-=-=-=- DOS v1.10 ripped by Tech Knight -=-=-=-=-=-=- INTRODUCTION ------------ Haven't you always wanted to try the first version of DOS? Maybe not, but I became interested when I read that all 1.x versions of DOS came with a game called DONKEY.BAS. The game in question was written by Bill Gates and Neil Konzen - as you can see, IBM was pretty desperate for things to include with DOS. CONTENTS OF ARCHIVE ------------------- This archive (TK-DOS11.ZIP) contains: TK-DOS11.TXT (This file) TK-DOS11.DIM (The DOS v1.10 image file) DIM14A .ZIP (Disk Image Archiver) DONKEYQB.BAS (DONKEY.BAS converted to QBasic format) INTERESTING FACTS ABOUT DOS v1.10 --------------------------------- - There are no volume labels. - The MKDIR/MD, CHDIR/CD, and RMDIR/RD commands don't work because directories are not supported! - BASIC.COM and BASICA.COM will not work on most 486s and above; this is because they're looking for certain ROM chips that do not exist in modern computers. - The BASIC programs that come with DOS v1.10 can be run with GW-BASIC, which is available on the web. - You must boot with a 5-1/4" drive, the image extractor will turn the disk into a 160k floppy. - Hard drives cannot be accessed with DOS v1.10 HOW TO MAKE A DOS v1.10 BOOT DISK --------------------------------- Note: You *must* extract the image to a 5-1/4" floppy disk! If your 5-1/4" drive is not your A: drive, many computers support switching drive letters within the BIOS. Check your manufacturer's documentation for details. If this method is unavailable to you, your floppy drive cable can be switched inside your computer. The drive connected to the end of the floppy cable is always A:, and the drive connected to the middle of the floppy cable is always B:. 1. Extract DIM14A.ZIP to the directory that contains TK-DOS1&# 49;.DIM 2. Use DIM to uncompress the image file. Example: DIM -r A: TK-DOS11.DIM This will extract the image to the A: drive. WARRANTY -------- No warranty, whether express or implied, is given. By following any of the proceedures described in this document, you agree to take full responsibility for the consequences, financial or otherwise. GREETS ------ #OldWarez [EFNet] COPYRIGHTS ---------- I do not claim ownership of the programs contained within this archive, I am merely distributing them with the purpose of maintaining a portion of history that deserves to be remembered. I reap no financial rewards from this venture. Disk Image Archiver (DIM) is Copyright (C)1992,1993 Ray Arachelian The inclusion of DIM in this archive complies with the author's licensing scheme. Please consider registering DIM. DOS Version 1.10 is Copyright (C)1981,1982 IBM C orporation DOS is included as per my statement in paragraph 1 of COPYRIGHTS. QBasic is Copyright (C)1987-1992, Microsoft Corporation GW-BASIC is Copyright (C)1983-1988, Microsoft Corporation This file TK-DOS11.TXT is Copyright (C)1998, Tech Knight Pro ductions - Tech Knight, 1998-12-31 Visit TechKnight.Com at http://www.techknight.com
Total 126566 cracks located, last update 2006-10-03 15:33:03.
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